Fine Art · 2024
Una Sombra Austral
3D worldbuilding and preproduction for a short film on Selk’nam memory and territory, developed with Cinema 4D and Octane.
The challenge
Build a 3D world able to carry a story about Selk’nam memory and territory, honoring the cultural weight of the reference without falling into literal illustration.
Direction & process
Visual research, moodboards and world development in Cinema 4D with Octane rendering: austral landscapes, light and atmosphere as silent narrators of the preproduction stage.
Outcome
Visual universe and worldbuilding material in preproduction, forming the base for the short film’s development.
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